---
title: Dino Kingdom
date: 2026-07-08T11:49:00+01:00
author: Alice Green
canonical_url: "https://hellomustard.com/case-studies/dino-kingdom"
section: Case Study
---
![Who we are](https://mustard-media.transforms.svdcdn.com/production/images/who-we-are.png?w=1600&h=1200&q=80&fm=webp&fit=crop&crop=focalpoint&fp-x=0.5&fp-y=0.5&dm=1784121613&s=de2ea18207e29dcb76f8918c584c0a36)

## Cut The Mustard

Join our Cut The Mustard newsletter to reserve your space for our upcoming webinars, plus the latest news &amp; insights across the experience economy.

[Work ](https://hellomustard.com/case-studies)

[Services ](https://hellomustard.com/services)

[About ](https://hellomustard.com/about)

[Press ](https://hellomustard.com/press)

[Latest ](https://hellomustard.com/news)

[Contact us](https://hellomustard.com/contact)

# How Dino Kingdom Sold 42,000 Tickets in Its First Week and Beat Its Launch Target by 184%.

How Dino Kingdom Sold 42,000 Tickets in Its First Week and Beat Its Launch Target by 184%.

How Dino Kingdom Sold 42,000 Tickets in Its First Week and Beat Its Launch Target by 184%.

How Dino Kingdom Sold 42,000 Tickets in Its First Week and Beat Its Launch Target by 184%.

How Dino Kingdom Sold 42,000 Tickets in Its First Week and Beat Its Launch Target by 184%.

How Dino Kingdom Sold 42,000 Tickets in Its First Week and Beat Its Launch Target by 184%.

How Dino Kingdom Sold 42,000 Tickets in Its First Week and Beat Its Launch Target by 184%.

![Dino kingdom](https://mustard-media.transforms.svdcdn.com/production/images/Dino-kingdom.png?w=1600&h=900&q=80&fm=webp&fit=crop&crop=focalpoint&fp-x=0.5&fp-y=0.5&dm=1786628974&s=33cf0dc2f0b098a023cf057b861083ee)

## How Dino Kingdom Sold 42,000 Tickets in Its First Week and Beat Its Launch Target by 184%.

Date

2024

Deliverables

Stategy

Campaigns

Paid Media

Location

UK

Sector

Attractions

##### Dino Kingdom sold 42,000 tickets in its first week on sale and 10,000 in its first hour, exceeding its launch week sales target by 184%. The interactive prehistoric experience featuring over 100 animatronic dinosaurs created by Lightophia Festival, launched with no prior brand identity or audience. Mustard named the event, built the brand strategy, and delivered the full 360 marketing campaign using our Launch Hack framework. The pre-launch audience-building phase generated 25,000 sign-ups before a single ticket went on sale. After the success of the Manchester launch, the event expanded to Nottingham.

The results

42,000 

tickets sold in week 1

10,000 

tickets sold in hour 1

184% 

above launch week sales target

the challenge

##### Dino Kingdom presented one of the most compressed creative and commercial briefs possible: name a brand new interactive experience, build the identity, develop the launch strategy, and sell 25,000 tickets in the first week. The event, an interactive prehistoric exploration featuring over 100 animatronic dinosaurs built on state-of-the-art 3D design and AR technology, was created by the team behind Lightophia Festival. The format had strong experience potential. The challenge was that none of it had yet been communicated to any audience.

##### There was no existing name, no brand, no social following, and no customer data. The brief required us to create consumer confidence in an experience that prospective buyers could not yet see or attend. For any new brand, that trust gap is the central obstacle; for an experience brand, where the product is inherently intangible until the moment of attendance, it is even more acute.

##### Success was defined in two parts: building a sign-up database of 25,000 people before the on-sale opened, and converting enough of them to hit 25,000 ticket sales in launch week.

the approach

##### The starting point was the event name and brand direction. We ran our Launch Hack process with the client team to identify the naming and positioning that would communicate the experience accurately, build consumer confidence quickly, and work across all campaign channels. The name 'Dino Kingdom' and the brand direction were the output of that process, passed to the creative team for full execution across identity, photography, and content.

##### The pre-launch phase focused entirely on building the addressable audience before the on-sale opened. Social media channels were grown from zero, with content designed to communicate the scale and spectacle of the experience and generate sign-ups from families and groups most likely to convert to ticket buyers.

##### The full marketing strategy was delivered across every relevant channel simultaneously: social, paid media, website, email marketing, OOH advertising, and partnership activity. The multi-channel approach was not about reach for its own sake but about ensuring the target audience encountered the brand in multiple contexts before the on-sale moment, building the familiarity and confidence that converts a new brand into a trusted purchase decision.

##### By the time tickets went on sale, the campaign had generated 25,000 sign-ups, exactly the pre-launch target. The launch week result exceeded all expectations: 10,000 tickets sold in the first hour and 42,000 in the first week, against a launch week target of 25,000.

##### Selling 42,000 tickets in the first week, with 10,000 in the first hour, from a brand built from scratch in a compressed timeframe is one of the clearest results in the Mustard portfolio for what structured pre-launch audience-building produces. The 184% above-target result was not driven by increased spend at launch. It was driven by 25,000 pre-qualified sign-ups entering the on-sale funnel with enough familiarity and confidence to purchase without hesitation.

##### The expansion to Nottingham following the Manchester success is the commercial proof point that sits behind the numbers. The launch result was repeatable because the methodology was structured and transferable, not unique to one city or one execution.

What This Means for Attraction and Experience Brands

##### The Dino Kingdom campaign makes the case for pre-launch audience investment as a primary commercial strategy, not a secondary awareness exercise. The 25,000 sign-ups built before the on-sale did not just support the launch. They drove it. Every ticket sold in the first hour and every sale in the first week was the result of a warm, pre-qualified audience being converted at a moment of maximum intent.

##### For attraction and experience operators, the implication is that the question to ask is not "how do we sell tickets when we go on sale?" but "who are we selling to before we go on sale?" The answer to the second question determines the answer to the first. A launch to a cold audience is a different campaign from a launch to 25,000 people who already know why they want to come.

##### The diagnostic question for any new experience launch: if the on-sale opened tomorrow, how many people already know enough about the experience to buy without needing further persuasion?

Frequently Asked Questions

Q: How did Dino Kingdom sell 42,000 tickets in its first week? 

##### Dino Kingdom sold 42,000 tickets in its first week, including 10,000 in the first hour, by building a pre-launch sign-up database of 25,000 people before the on-sale opened. Mustard named the brand, built the strategy using the Launch Hack framework, and delivered a full 360 marketing campaign across social, paid media, email, OOH, and partnerships. The launch week result exceeded the 25,000-ticket target by 184%.

Q: How do you market a brand new interactive experience with no audience? 

##### Dino Kingdom launched with no brand, no social following, and no customer data. The approach was to build the brand identity first using Mustard's Launch Hack framework, then grow social channels and a sign-up database through targeted content and paid activity before the on-sale. By the time tickets went on sale, 25,000 people had already registered interest. The result was 10,000 tickets sold in the first hour and 42,000 in the first week, exceeding the launch target by 184%.

Q: What is the Launch Hack framework and how does it work for new events? 

##### Launch Hack is Mustard's proprietary framework for taking a new event or experience to market. It covers naming, brand positioning, audience identification, channel strategy, and launch mechanics, all structured to compress the time between zero brand awareness and high-intent purchase behaviour. For Dino Kingdom, Launch Hack delivered the event name, brand direction, and full campaign strategy, resulting in 25,000 pre-launch sign-ups and a launch week that exceeded its ticket sales target by 184%.

Q: How do you build an audience for a new attraction from scratch? 

##### The Dino Kingdom campaign built 25,000 sign-ups before a single ticket went on sale by growing social channels from zero and running targeted content designed to communicate the scale and spectacle of the experience to high-intent family and group audiences. Media partnerships, OOH advertising, and email marketing were layered across the pre-launch period. The pre-launch sign-up base became the primary conversion pool at launch, driving 42,000 ticket sales in the first week.

you might also like

[more work](https://hellomustard.com/case-studies)

[![Chelsea Winter Village 1227](https://mustard-media.transforms.svdcdn.com/production/images/Chelsea-Winter-Village_1227.jpg?w=1600&q=80&fm=webp&fit=crop&crop=focalpoint&fp-x=0.5&fp-y=0.5&dm=1785938576&s=a63b5c80c3c7f4a09e30badb5865d655)

Strategy

Paid Media

Campaign

How Chelsea Winter Village Hit 120,000 Attendees in Year One.](https://hellomustard.com/case-studies/chelsea-winter-village)

[![Aston Villa players 2](https://mustard-media.transforms.svdcdn.com/production/images/Aston-Villa-players-2.webp?w=1600&q=80&fm=webp&fit=crop&crop=focalpoint&fp-x=0.5&fp-y=0.5&dm=1785941469&s=702c3238bf178f84f80109cc7269392d)

Paid Media

Campaign

How Aston Villa Women Grew Season Ticket Sales by 245% Year on Year.](https://hellomustard.com/case-studies/aston-villa-season-ticket)
